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Refractions Through a Computer Screen
Producing realistic but fake video today takes lots of money. However,
the technology is advancing briskly, the price is dropping rapidly, and
the potential rewards are increasing enormously. By decade's end, fake
video will be indistinguishable from the real thing. It's only a
question of money.
The film industry, for example, driven by the demand for ever more
spectacular special effects, is moving rapidly toward all-electronic
movie production. In the 1990s, technology gave us special effects films
like Terminator 2: Judgment Day, Jurassic
Park, Forrest Gump,and Toy Story, all
of which stunned audiences worldwide. But they are only the beginning of
what will soon be possible for much less money. Within a few decades we
may have the first computer-generated live-action movie. It will look as
if it were shot with real cameras and real actors at real locations. Yet
it will all be make-believe. Such a film may look even more real in some
ways than today's camera-created movies, because the computer could
simulate such things as the tiny starbursts of eyelash diffraction we
see when looking into a bright light on a dark night, the rainbow-tinted
view through rain-wet eyelashes on a bright day, or the subtle blurring
of tears.
Of course, the film industry probably won't go in for such subtleties at
first. We're more likely to first see bright, vivid colors, speedlines
in car chases, and extra bright muzzle flashes for the gunfight in the
last scene. But tomorrow's Fellinis, Truffauts, Kubricks, and Kurosawas
are probably playing video games today. When they grow up their genius
will give us art that uses the computer with the same nuance and
sensitivity that today's best directors bring to film.
Such computer technology might give directors yet more power over
actors. Today, Humphrey Bogart, though long-dead, is again starring in
new films as computers let us extract and piece together his images from
old films. But that's only a crude step along the way. With enough money
and time we'll be able to create "body-maps" of dead actors that detail
their speech, walk, gestures, and so on, letting us make them do scenes
they never acted in.
Eventually, living actors may license their body-maps so that their
voices, expressions, gestures, and body movements can be recreated in
any sequence. Perhaps in the future, we might ourselves use the
body-maps of famous actors just as we now drive someone else's car. A
few years later, filmmakers may not even need to model their creations
after real actors; by then computers might be able to make human figures
with their own special characteristics out of whole cloth. Directors
would then need only a few famous actors, recreating the rest of the
cast from body-maps and, therefore, totally controlling them. If today's
actors think the job market is tough, they have no idea what the
competition might become twenty years from now.
On the other hand, as the price of the technology continues to plummet,
directors will inevitably find themselves competing with actors, who
could by then afford what would today be a multimillion-dollar movie
studio.
What works for actors could also work for other performance artists.
Instead of going to a studio to learn ballet, students may one day buy
an adaptive body-mapped recording of a master going through the routine,
with all movements recorded exactly. Students "driving" such a recording
might then practice by putting their hands, feet, and bodies in the
precise attitudes struck by the recorded master. They won't be watching
a recording; they'll be inside it.
Suppose that someone copies and sells that recording. Would that be
invasion of privacy? Copyright infringement? Piracy? When body images
and movements become copyable information, what becomes of personhood?
News At Eleven
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